![stencyl 3d stencyl 3d](https://i.ytimg.com/vi/myE2Bnm9TAg/maxresdefault.jpg)
Its like some way of thinking this must be too good to be true,and more of people would know for it. I was praising and recommending Stencyl to some more or less experienced programmers or game devs,but for some of them it also was a turn off when they saw visual coding.
![stencyl 3d stencyl 3d](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/4e86f435847951.5705b8cf2de32.png)
![stencyl 3d stencyl 3d](https://jasonjmfleming30.files.wordpress.com/2013/12/stencyl17.jpg)
In Unity that just isnt possible,although you have there Asset Store and lots of premade templates and even visual coding tools,which were made by some guys just to ease the pain and learning curve for others,so it comes to that same issue about visualizing scripting tools.Īlso there isnt Flash export in Unity anymore,so if you need that you have to look for other solution,but on other side it brings bunch of other platforms that Stencyl can not export to. It also pushes you to experiment and play more,and that way you learn faster,which is huge benefit to me,and even come to some lucky accidents also in game dev. On other side,if you need some fast prototype to show to your potential client,or some advergame, Stencyl would be my first choice by no means. There is a way to combine 2d and 3d in Unity also to some extent,so thats also nice feature. So if you want that Unity is obvious choice. Or some other issues,like porting to most of the platforms,community,learning curve,clients,market.įor now,and i hope it will stay that way in future,there is no way to make 3d games in Stencyl. I am just doing some tests on Stencyl vs Unity 2d workflows for my own projects,and there are no big advantages or any of them,its just kind of different workflow to me.
#Stencyl 3d how to#
I am working in both of them,to some level of course,since i am more into graphics,i was more,now i tend to be more into programming and trying to make small games completely on my own.Īs some of other guys said,it is more up to what is the problem or game idea,mechanics.,and then how to solve it.